THIS TIME on Torments, Dan looks at a listless bore. By the time the mid-90s rolled around, the twin concepts of ‘tude and edge reigned supreme in the pop-culture consciousness. Characterised by a flagrant...
In this week’s Breaking Down The Backlog, I finally bring my time with Nathan Drake to a close. And so concludes the Playstation 3 trilogy of Uncharted games. What a journey it has been!...
IN THE FIRST of an ongoing retrospective examining the forgotten classics of the ‘talkie’ era, Mike looks at a ghoulish ground-breaker. “Laughter and sin! Laughter and sin!” An understated gem in the career of...
Remasters and remakes are absolutely everywhere. They provide us with a romantic whimsical feeling that can only be described as nostalgia, which a lot of games crave as they grow older. We saw 2017...
In this week’s Breaking Down the Backlog, I took charge of a group rebels and fought back against two corrupt leaders. I don’t think I have played a Real-time Strategy game in an exceedingly...
NEW YEAR, same old posts. Hi, welcome to 2018, and a year already drowning in excellent music. Once again we’re back with our quarterly round-ups of the best music to come out every three...
SPOILERS ahead. For better or worse, Final Fantasy XIII was a massive hit upon its worldwide release in March 2010. By the middle of that month, it had racked up a cumulative five million...
In this week’s Breaking Down the Backlog, I tactically dismembered hundreds of aliens with mining equipment and was scared to death. Dead Space is an interesting game to play. It was first released back in...
THIS TIME on Torments, George takes a look at the death rattle of a series desperately struggling for relevance. Disclaimer: I know there are plenty of people who would consider any and perhaps every...
SPOILERS ahead. When Hironobu Sakaguchi left Square-Enix in 2003, it left a gaping hole at the core of Final Fantasy. Not only was Sakaguchi the creator of the series, his indelible influence was felt...
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