Breaking Down the Backlog: The Unfinished Swan
In this week’s Breaking Down the Backlog, no worlds were saved but I did save a painting by throwing balls of ink about and discovered my family history in the process. I had no idea...
In this week’s Breaking Down the Backlog, no worlds were saved but I did save a painting by throwing balls of ink about and discovered my family history in the process. I had no idea...
In this week’s Breaking Down the Backlog, I went to Las Vegas to see the sights and do some light gambling only to find my holiday ruined by a group of South American terrorists. ...
Welcome to the first Breaking Down the Backlog of 2016. This week I have brought about world peace, survived being microwaved and punched an old man to death. And so I have finished the Metal Gear...
As 2015 comes to an end, I thought it would be appropriate have a quick look at what games are coming out in 2016 and explain why you should be hyped for them. Scalebound Scalebound...
On this week’s Breaking Down the Backlog I stuck it to the man by spray painting Tokyo with awesome graffiti whilst being shot at by insane police men. This was the first game my family...
In this week’s Breaking Down The Backlog: I beat homeless people, drug addicts and mentally disabled people to death with a variety of rusty implements. I don’t usually play horror games. Hilariously, I find them...
So during The Game Awards yesterday, Tim Shafer (the Lead Creative Director and face of Double Fine Studios) announced Psychonauts 2, the sequel to the well beloved – with good reason – 2005 cult...
On this week’s Breaking Down the Backlog: I fed a monster frogs, tore apart reality, lost (and then found) a friend and came to terms with a tragic childhood Papo & Yo, pronounced Papo...
In this week’s Breaking Down the Backlog: I hacked, slashed and magicked my way through grass, a forest, water, two deserts, a volcano and a cursed tower in order to save the world. 3D Dot Game...
Yesterday (as of the 13th of November 2015) Nintendo did another of their pre-recorded presentations called the “Nintendo Direct”. They use these to announce and detail upcoming releases for their games and software....
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